[Author]
Author = ATP2555
[Description]
Description = Trevor must steal a Deluxo being tested by Merryweather at Los Santos International Airport.
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2051.305
Objectives[0]positionY = 2944.48
Objectives[0]positionZ = 47.72963
Objectives[0]Heading = 205.0004
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 13
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 11
Objectives[0]PROP_HATS_TEXTURE = 2
Objectives[0]PROP_GLASSES_INDEX = 3
Objectives[0]PROP_GLASSES_TEXTURE = 9
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = HeavySniper
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1887.49
Objectives[0]mission_Actors[0]positionY = -3109.539
Objectives[0]mission_Actors[0]positionZ = 13.94427
Objectives[0]mission_Actors[0]Heading = 287.2838
Objectives[0]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = PistolMk2
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1886.25
Objectives[0]mission_Actors[1]positionY = -3109.839
Objectives[0]mission_Actors[1]positionZ = 13.94427
Objectives[0]mission_Actors[1]Heading = 40.60828
Objectives[0]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = PistolMk2
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1886.762
Objectives[0]mission_Actors[2]positionY = -3108.579
Objectives[0]mission_Actors[2]positionZ = 13.94427
Objectives[0]mission_Actors[2]Heading = 195.7902
Objectives[0]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = PistolMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -1887.351
Objectives[0]mission_Actors[3]positionY = -3135.936
Objectives[0]mission_Actors[3]positionZ = 13.94436
Objectives[0]mission_Actors[3]Heading = 330.7902
Objectives[0]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 200
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 100
Objectives[0]mission_Actors[3]Hearing_Range = 100
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Railgun
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1818.531
Objectives[0]mission_Actors[4]positionY = -3174.232
Objectives[0]mission_Actors[4]positionZ = 13.94436
Objectives[0]mission_Actors[4]Heading = 330.7902
Objectives[0]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 100
Objectives[0]mission_Actors[4]Hearing_Range = 100
Objectives[0]mission_Actors[4]CombatMovement = Defensive
Objectives[0]mission_Actors[4]weapon = Railgun
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1875.24
Objectives[0]mission_Actors[5]positionY = -3116.33
Objectives[0]mission_Actors[5]positionZ = 13.94436
Objectives[0]mission_Actors[5]Heading = 331.5614
Objectives[0]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 200
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 100
Objectives[0]mission_Actors[5]Hearing_Range = 100
Objectives[0]mission_Actors[5]CombatMovement = Defensive
Objectives[0]mission_Actors[5]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 2
Objectives[0]mission_Actors[5]Task_Guard_Range = 0
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1831.641
Objectives[0]mission_Actors[6]positionY = -3143.708
Objectives[0]mission_Actors[6]positionZ = 13.94436
Objectives[0]mission_Actors[6]Heading = 340
Objectives[0]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 100
Objectives[0]mission_Actors[6]Hearing_Range = 100
Objectives[0]mission_Actors[6]CombatMovement = Defensive
Objectives[0]mission_Actors[6]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 2
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1811.546
Objectives[0]mission_Actors[7]positionY = -3150.987
Objectives[0]mission_Actors[7]positionZ = 13.94436
Objectives[0]mission_Actors[7]Heading = 330
Objectives[0]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 100
Objectives[0]mission_Actors[7]Hearing_Range = 100
Objectives[0]mission_Actors[7]CombatMovement = Defensive
Objectives[0]mission_Actors[7]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 2
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1846.273
Objectives[0]mission_Actors[8]positionY = -3172.001
Objectives[0]mission_Actors[8]positionZ = 13.94436
Objectives[0]mission_Actors[8]Heading = 300.6097
Objectives[0]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 100
Objectives[0]mission_Actors[8]Hearing_Range = 100
Objectives[0]mission_Actors[8]CombatMovement = Defensive
Objectives[0]mission_Actors[8]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1750.46
Objectives[0]mission_Actors[9]positionY = 3292.254
Objectives[0]mission_Actors[9]positionZ = 41.10672
Objectives[0]mission_Actors[9]Heading = 277.7684
Objectives[0]mission_Actors[9]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 200
Objectives[0]mission_Actors[9]Hearing_Range = 200
Objectives[0]mission_Actors[9]CombatMovement = Defensive
Objectives[0]mission_Actors[9]weapon = CombatPistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1751.672
Objectives[0]mission_Actors[10]positionY = 3292.559
Objectives[0]mission_Actors[10]positionZ = 41.10979
Objectives[0]mission_Actors[10]Heading = 100.7882
Objectives[0]mission_Actors[10]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 200
Objectives[0]mission_Actors[10]Hearing_Range = 200
Objectives[0]mission_Actors[10]CombatMovement = Defensive
Objectives[0]mission_Actors[10]weapon = CarbineRifle
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1705.469
Objectives[0]mission_Actors[11]positionY = 3291.445
Objectives[0]mission_Actors[11]positionZ = 48.88628
Objectives[0]mission_Actors[11]Heading = 206.4055
Objectives[0]mission_Actors[11]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 200
Objectives[0]mission_Actors[11]Hearing_Range = 200
Objectives[0]mission_Actors[11]CombatMovement = Defensive
Objectives[0]mission_Actors[11]weapon = CombatPistol
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1723.938
Objectives[0]mission_Actors[12]positionY = 3281.627
Objectives[0]mission_Actors[12]positionZ = 41.0644
Objectives[0]mission_Actors[12]Heading = 261.3962
Objectives[0]mission_Actors[12]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 200
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 200
Objectives[0]mission_Actors[12]Hearing_Range = 200
Objectives[0]mission_Actors[12]CombatMovement = Defensive
Objectives[0]mission_Actors[12]weapon = SMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 1725.057
Objectives[0]mission_Actors[13]positionY = 3281.766
Objectives[0]mission_Actors[13]positionZ = 41.06549
Objectives[0]mission_Actors[13]Heading = 112.0044
Objectives[0]mission_Actors[13]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 200
Objectives[0]mission_Actors[13]Hearing_Range = 200
Objectives[0]mission_Actors[13]CombatMovement = Defensive
Objectives[0]mission_Actors[13]weapon = CombatPistol
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 2053.657
Objectives[0]mission_Vehicles[0]positionY = 2936.976
Objectives[0]mission_Vehicles[0]positionZ = 47.3378
Objectives[0]mission_Vehicles[0]Heading = 279.9042
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1861.856
Objectives[0]mission_Vehicles[1]positionY = -3156.255
Objectives[0]mission_Vehicles[1]positionZ = 13.41264
Objectives[0]mission_Vehicles[1]Heading = 335.7893
Objectives[0]mission_Vehicles[1]Name = Deluxo
Objectives[0]mission_Vehicles[1]Model = deluxo
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = True
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = The Deluxo was destroyed.
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 14
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = -1889.941
Objectives[0]mission_Vehicles[2]positionY = -3114.9
Objectives[0]mission_Vehicles[2]positionZ = 13.71379
Objectives[0]mission_Vehicles[2]Heading = 300.7839
Objectives[0]mission_Vehicles[2]Name = Mesa
Objectives[0]mission_Vehicles[2]Model = mesa3
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1847.126
Objectives[0]mission_Vehicles[3]positionY = -3172.955
Objectives[0]mission_Vehicles[3]positionZ = 13.7138
Objectives[0]mission_Vehicles[3]Heading = 31.03703
Objectives[0]mission_Vehicles[3]Name = Mesa
Objectives[0]mission_Vehicles[3]Model = mesa3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = False
Objectives[0]mission_Props[0]positionX = -1888.538
Objectives[0]mission_Props[0]positionY = -3117.836
Objectives[0]mission_Props[0]positionZ = 12.94424
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 27.5
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2051.622
Objectives[0]mission_Pickup_Props[0]positionY = 2944.408
Objectives[0]mission_Pickup_Props[0]positionZ = 47.2252
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1747.472
Objectives[1]positionY = -2985.913
Objectives[1]positionZ = 13.14652
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_HACK_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to ~y~Los Santos International.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -1851.267
Objectives[2]positionY = -3147.861
Objectives[2]positionZ = 12.94437
Objectives[2]Heading = -440
Objectives[2]Diameter = 100
Objectives[2]minimum_hight = 100
Objectives[2]maximum_hight = 100
Objectives[2]TriggerDistance = 500
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 8
Objectives[2]ObjectiveMessages[0]positionX = 2058.199
Objectives[2]ObjectiveMessages[0]positionY = 2940.601
Objectives[2]ObjectiveMessages[0]positionZ = 46.33079
Objectives[2]ObjectiveMessages[0]Message = Okay, for the "Air" phase of this operation, we're getting a Deluxo.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = Agent 14
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = True
Objectives[2]ObjectiveMessages[0]DelayTime = 2
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 2062.329
Objectives[2]ObjectiveMessages[1]positionY = 2939.94
Objectives[2]ObjectiveMessages[1]positionZ = 46.2991
Objectives[2]ObjectiveMessages[1]Message = A Deluxo? The sportscar?
Objectives[2]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[1]Sender = Trevor
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Orange
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 6
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 2066.343
Objectives[2]ObjectiveMessages[2]positionY = 2939.342
Objectives[2]ObjectiveMessages[2]positionZ = 46.28922
Objectives[2]ObjectiveMessages[2]Message = How am I supposed to take them on in the air with that?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[2]Sender = Trevor
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Orange
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 9
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 2069.663
Objectives[2]ObjectiveMessages[3]positionY = 2938.69
Objectives[2]ObjectiveMessages[3]positionZ = 46.2912
Objectives[2]ObjectiveMessages[3]Message = That's the beauty of this particular model. It can fly!
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = Agent 14
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 12
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = False
Objectives[2]ObjectiveMessages[3]TypeTextMesage = True
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = 2073.152
Objectives[2]ObjectiveMessages[4]positionY = 2937.922
Objectives[2]ObjectiveMessages[4]positionZ = 46.3075
Objectives[2]ObjectiveMessages[4]Message = For real? You better not be lying.
Objectives[2]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[4]Sender = Trevor
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = Orange
Objectives[2]ObjectiveMessages[4]PlayFromStart = False
Objectives[2]ObjectiveMessages[4]Delay = True
Objectives[2]ObjectiveMessages[4]DelayTime = 16
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[4]TypeSubtitle = False
Objectives[2]ObjectiveMessages[4]TypeTextMesage = True
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[5]positionX = 2076.296
Objectives[2]ObjectiveMessages[5]positionY = 2936.664
Objectives[2]ObjectiveMessages[5]positionZ = 46.35391
Objectives[2]ObjectiveMessages[5]Message = It's being held by Merryweather at LSIA.
Objectives[2]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[5]Sender = Agent 14
Objectives[2]ObjectiveMessages[5]Subject = 
Objectives[2]ObjectiveMessages[5]MessageColor = White
Objectives[2]ObjectiveMessages[5]PlayFromStart = False
Objectives[2]ObjectiveMessages[5]Delay = True
Objectives[2]ObjectiveMessages[5]DelayTime = 20
Objectives[2]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[5]TypeSubtitle = False
Objectives[2]ObjectiveMessages[5]TypeTextMesage = True
Objectives[2]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[6]positionX = 2079.238
Objectives[2]ObjectiveMessages[6]positionY = 2934.871
Objectives[2]ObjectiveMessages[6]positionZ = 46.40099
Objectives[2]ObjectiveMessages[6]Message = Merryweather? Didn't they lose their license to operate in the U.S. back in 2013?
Objectives[2]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[6]Sender = Trevor
Objectives[2]ObjectiveMessages[6]Subject = 
Objectives[2]ObjectiveMessages[6]MessageColor = Orange
Objectives[2]ObjectiveMessages[6]PlayFromStart = False
Objectives[2]ObjectiveMessages[6]Delay = True
Objectives[2]ObjectiveMessages[6]DelayTime = 24
Objectives[2]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[6]TypeSubtitle = False
Objectives[2]ObjectiveMessages[6]TypeTextMesage = True
Objectives[2]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[7]positionX = 2082.123
Objectives[2]ObjectiveMessages[7]positionY = 2932.479
Objectives[2]ObjectiveMessages[7]positionZ = 46.46759
Objectives[2]ObjectiveMessages[7]Message = They did, but since Avon is friends with Don Percival, he managed to pull some strings.
Objectives[2]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[7]Sender = Agent 14
Objectives[2]ObjectiveMessages[7]Subject = 
Objectives[2]ObjectiveMessages[7]MessageColor = White
Objectives[2]ObjectiveMessages[7]PlayFromStart = False
Objectives[2]ObjectiveMessages[7]Delay = True
Objectives[2]ObjectiveMessages[7]DelayTime = 29
Objectives[2]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[7]TypeSubtitle = False
Objectives[2]ObjectiveMessages[7]TypeTextMesage = True
Objectives[2]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[3]Text = Steal the ~b~Deluxo.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -1860.768
Objectives[3]positionY = -3158.356
Objectives[3]positionZ = 12.94436
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 2
Objectives[3]mission_Vehicles[0]positionX = -990.6912
Objectives[3]mission_Vehicles[0]positionY = -2836.495
Objectives[3]mission_Vehicles[0]positionZ = 13.73606
Objectives[3]mission_Vehicles[0]Heading = 150.9542
Objectives[3]mission_Vehicles[0]Name = Mesa
Objectives[3]mission_Vehicles[0]Model = mesa3
Objectives[3]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[3]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[0]NeededForActorsCount = 4
Objectives[3]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 4
Objectives[3]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[3]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[3]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 4
Objectives[3]mission_Vehicles[0]NeededForActorIndex[1] = 4
Objectives[3]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[3]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 4
Objectives[3]mission_Vehicles[0]NeededForActorIndex[2] = 5
Objectives[3]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[3]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 4
Objectives[3]mission_Vehicles[0]NeededForActorIndex[3] = 6
Objectives[3]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[3]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[3]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[3]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[3]mission_Vehicles[1]positionX = -1150.49
Objectives[3]mission_Vehicles[1]positionY = -2729.586
Objectives[3]mission_Vehicles[1]positionZ = 13.72392
Objectives[3]mission_Vehicles[1]Heading = 144.3196
Objectives[3]mission_Vehicles[1]Name = Mesa
Objectives[3]mission_Vehicles[1]Model = mesa3
Objectives[3]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[3]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[3]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[1]HasPearlescent = False
Objectives[3]mission_Vehicles[1]Livery = 0
Objectives[3]mission_Vehicles[1]DirtLevel = 0
Objectives[3]mission_Vehicles[1]LockedForPlayer = False
Objectives[3]mission_Vehicles[1]Locked = False
Objectives[3]mission_Vehicles[1]Alarm = False
Objectives[3]mission_Vehicles[1]HotWired = False
Objectives[3]mission_Vehicles[1]Invincible = False
Objectives[3]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[1]Remove_After = 0
Objectives[3]mission_Vehicles[1]Survive_Number = 0
Objectives[3]mission_Vehicles[1]Failed_Text = 
Objectives[3]mission_Vehicles[1]NeededForActorsCount = 4
Objectives[3]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 4
Objectives[3]mission_Vehicles[1]NeededForActorIndex[0] = 9
Objectives[3]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[3]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 4
Objectives[3]mission_Vehicles[1]NeededForActorIndex[1] = 10
Objectives[3]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[3]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 4
Objectives[3]mission_Vehicles[1]NeededForActorIndex[2] = 11
Objectives[3]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[3]mission_Vehicles[1]NeededForActorObjectiveNumber[3] = 4
Objectives[3]mission_Vehicles[1]NeededForActorIndex[3] = 12
Objectives[3]mission_Vehicles[1]NeededForActorTaskIndex[3] = 0
Objectives[3]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[3]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 10
Objectives[3]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = -1848.33
Objectives[3]ObjectiveMessages[0]positionY = -3142.575
Objectives[3]ObjectiveMessages[0]positionZ = 12.94436
Objectives[3]ObjectiveMessages[0]Message = Watch yourself, Phillips. There's at least two PMCs carrying railguns on every exercise.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = Agent 14
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -1845.402
Objectives[3]ObjectiveMessages[1]positionY = -3142.51
Objectives[3]ObjectiveMessages[1]positionZ = 12.94436
Objectives[3]ObjectiveMessages[1]Message = I suggest you take them out from long-range.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = Agent 14
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 5
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -1867.529
Objectives[4]positionY = -3145.198
Objectives[4]positionZ = 12.94436
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 12
Objectives[4]mission_ActorsCount = 17
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -1108.697
Objectives[4]mission_Actors[0]positionY = -2886.238
Objectives[4]mission_Actors[0]positionZ = 13.94602
Objectives[4]mission_Actors[0]Heading = 150.6097
Objectives[4]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 500
Objectives[4]mission_Actors[0]Hearing_Range = 500
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1143.989
Objectives[4]mission_Actors[1]positionY = -2867.61
Objectives[4]mission_Actors[1]positionZ = 13.94599
Objectives[4]mission_Actors[1]Heading = 150.6097
Objectives[4]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 500
Objectives[4]mission_Actors[1]Hearing_Range = 500
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1176.683
Objectives[4]mission_Actors[2]positionY = -2849.412
Objectives[4]mission_Actors[2]positionZ = 13.9455
Objectives[4]mission_Actors[2]Heading = 150.6097
Objectives[4]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 500
Objectives[4]mission_Actors[2]Hearing_Range = 500
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Unarmed
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -991.9706
Objectives[4]mission_Actors[3]positionY = -2843.842
Objectives[4]mission_Actors[3]positionZ = 13.96454
Objectives[4]mission_Actors[3]Heading = 150.6097
Objectives[4]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 500
Objectives[4]mission_Actors[3]Hearing_Range = 500
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = MicroSMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 99
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Task_List_Count = 3
Objectives[4]mission_Actors[3]Task_Repeat = False
Objectives[4]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[3]Task_List[0]PositionX = -990.4336
Objectives[4]mission_Actors[3]Task_List[0]PositionY = -2838.609
Objectives[4]mission_Actors[3]Task_List[0]PositionZ = 13.46454
Objectives[4]mission_Actors[3]Task_List[0]Speed = 1
Objectives[4]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[4]mission_Actors[3]Task_List[1]PositionX = -994.018
Objectives[4]mission_Actors[3]Task_List[1]PositionY = -2845.884
Objectives[4]mission_Actors[3]Task_List[1]PositionZ = 13.46454
Objectives[4]mission_Actors[3]Task_List[1]speed = 60
Objectives[4]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[4]mission_Actors[3]Task_List[2]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[3]Task_List[2]PositionX = -995.6038
Objectives[4]mission_Actors[3]Task_List[2]PositionY = -2851.131
Objectives[4]mission_Actors[3]Task_List[2]PositionZ = 13.46454
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -992.5043
Objectives[4]mission_Actors[4]positionY = -2835.279
Objectives[4]mission_Actors[4]positionZ = 13.96454
Objectives[4]mission_Actors[4]Heading = 150.6097
Objectives[4]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 500
Objectives[4]mission_Actors[4]Hearing_Range = 500
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = MicroSMG
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 99
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Task_List_Count = 2
Objectives[4]mission_Actors[4]Task_Repeat = False
Objectives[4]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[4]Task_List[0]PositionX = -991.311
Objectives[4]mission_Actors[4]Task_List[0]PositionY = -2836.559
Objectives[4]mission_Actors[4]Task_List[0]PositionZ = 13.46454
Objectives[4]mission_Actors[4]Task_List[0]Speed = 1
Objectives[4]mission_Actors[4]Task_List[0]SeatIndex = 0
Objectives[4]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[4]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[4]Task_List[1]PositionX = -992.6223
Objectives[4]mission_Actors[4]Task_List[1]PositionY = -2836.817
Objectives[4]mission_Actors[4]Task_List[1]PositionZ = 13.46454
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -988.3377
Objectives[4]mission_Actors[5]positionY = -2836.374
Objectives[4]mission_Actors[5]positionZ = 13.96454
Objectives[4]mission_Actors[5]Heading = 150.6097
Objectives[4]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 500
Objectives[4]mission_Actors[5]Hearing_Range = 500
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = MicroSMG
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 99
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Task_List_Count = 1
Objectives[4]mission_Actors[5]Task_Repeat = False
Objectives[4]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[5]Task_List[0]PositionX = -989.6923
Objectives[4]mission_Actors[5]Task_List[0]PositionY = -2836.008
Objectives[4]mission_Actors[5]Task_List[0]PositionZ = 13.46454
Objectives[4]mission_Actors[5]Task_List[0]Speed = 1
Objectives[4]mission_Actors[5]Task_List[0]SeatIndex = 1
Objectives[4]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -991.912
Objectives[4]mission_Actors[6]positionY = -2834.278
Objectives[4]mission_Actors[6]positionZ = 13.96454
Objectives[4]mission_Actors[6]Heading = 150.6097
Objectives[4]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 500
Objectives[4]mission_Actors[6]Hearing_Range = 500
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = MicroSMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 99
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Task_List_Count = 2
Objectives[4]mission_Actors[6]Task_Repeat = False
Objectives[4]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[6]Task_List[0]PositionX = -990.5775
Objectives[4]mission_Actors[6]Task_List[0]PositionY = -2834.72
Objectives[4]mission_Actors[6]Task_List[0]PositionZ = 13.46454
Objectives[4]mission_Actors[6]Task_List[0]Speed = 1
Objectives[4]mission_Actors[6]Task_List[0]SeatIndex = 2
Objectives[4]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[6]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[6]Task_List[1]PositionX = -989.6708
Objectives[4]mission_Actors[6]Task_List[1]PositionY = -2833.644
Objectives[4]mission_Actors[6]Task_List[1]PositionZ = 13.46454
Objectives[4]mission_Actors[7]SpawnInVehicle = True
Objectives[4]mission_Actors[7]SeatIndex = 1
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -1178.504
Objectives[4]mission_Actors[7]positionY = -2846.232
Objectives[4]mission_Actors[7]positionZ = 13.84332
Objectives[4]mission_Actors[7]Heading = 150.6031
Objectives[4]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 99
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Task_List_Count = 1
Objectives[4]mission_Actors[7]Task_Repeat = False
Objectives[4]mission_Actors[7]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[7]Task_List[0]PositionX = -1174.474
Objectives[4]mission_Actors[7]Task_List[0]PositionY = -2846.898
Objectives[4]mission_Actors[7]Task_List[0]PositionZ = 13.44567
Objectives[4]mission_Actors[8]SpawnInVehicle = True
Objectives[4]mission_Actors[8]SeatIndex = 2
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -1178.504
Objectives[4]mission_Actors[8]positionY = -2846.232
Objectives[4]mission_Actors[8]positionZ = 13.84332
Objectives[4]mission_Actors[8]Heading = 150.6031
Objectives[4]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 500
Objectives[4]mission_Actors[8]Hearing_Range = 500
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 99
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Task_List_Count = 1
Objectives[4]mission_Actors[8]Task_Repeat = False
Objectives[4]mission_Actors[8]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[8]Task_List[0]PositionX = -1182.335
Objectives[4]mission_Actors[8]Task_List[0]PositionY = -2842.86
Objectives[4]mission_Actors[8]Task_List[0]PositionZ = 13.44599
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = -1150.131
Objectives[4]mission_Actors[9]positionY = -2733.85
Objectives[4]mission_Actors[9]positionZ = 13.9525
Objectives[4]mission_Actors[9]Heading = 150.6097
Objectives[4]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 500
Objectives[4]mission_Actors[9]Hearing_Range = 500
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = MicroSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 99
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Task_List_Count = 3
Objectives[4]mission_Actors[9]Task_Repeat = False
Objectives[4]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[9]Task_List[0]PositionX = -1150.094
Objectives[4]mission_Actors[9]Task_List[0]PositionY = -2731.099
Objectives[4]mission_Actors[9]Task_List[0]PositionZ = 13.45265
Objectives[4]mission_Actors[9]Task_List[0]Speed = 1
Objectives[4]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[9]Task_List[1]Type = VehicleFollow(Player)
Objectives[4]mission_Actors[9]Task_List[1]PositionX = -1483.224
Objectives[4]mission_Actors[9]Task_List[1]PositionY = -2967.631
Objectives[4]mission_Actors[9]Task_List[1]PositionZ = 13.44476
Objectives[4]mission_Actors[9]Task_List[1]speed = 100
Objectives[4]mission_Actors[9]Task_List[1]minDistance = 5
Objectives[4]mission_Actors[9]Task_List[2]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[9]Task_List[2]PositionX = -1328.408
Objectives[4]mission_Actors[9]Task_List[2]PositionY = -2896.527
Objectives[4]mission_Actors[9]Task_List[2]PositionZ = 13.44481
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = -1152.195
Objectives[4]mission_Actors[10]positionY = -2728.464
Objectives[4]mission_Actors[10]positionZ = 13.95291
Objectives[4]mission_Actors[10]Heading = 150.6097
Objectives[4]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MicroSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 99
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Task_List_Count = 2
Objectives[4]mission_Actors[10]Task_Repeat = False
Objectives[4]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[10]Task_List[0]PositionX = -1151.352
Objectives[4]mission_Actors[10]Task_List[0]PositionY = -2729.272
Objectives[4]mission_Actors[10]Task_List[0]PositionZ = 13.45282
Objectives[4]mission_Actors[10]Task_List[0]Speed = 1
Objectives[4]mission_Actors[10]Task_List[0]SeatIndex = 0
Objectives[4]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[10]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[10]Task_List[1]PositionX = -1153.214
Objectives[4]mission_Actors[10]Task_List[1]PositionY = -2729.613
Objectives[4]mission_Actors[10]Task_List[1]PositionZ = 13.45291
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = -1148.223
Objectives[4]mission_Actors[11]positionY = -2729.549
Objectives[4]mission_Actors[11]positionZ = 13.95321
Objectives[4]mission_Actors[11]Heading = 150.6097
Objectives[4]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 200
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 500
Objectives[4]mission_Actors[11]Hearing_Range = 500
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = MicroSMG
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 99
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Task_List_Count = 2
Objectives[4]mission_Actors[11]Task_Repeat = False
Objectives[4]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[11]Task_List[0]PositionX = -1149.41
Objectives[4]mission_Actors[11]Task_List[0]PositionY = -2729.468
Objectives[4]mission_Actors[11]Task_List[0]PositionZ = 13.45289
Objectives[4]mission_Actors[11]Task_List[0]Speed = 1
Objectives[4]mission_Actors[11]Task_List[0]SeatIndex = 1
Objectives[4]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[11]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[11]Task_List[1]PositionX = -1148.979
Objectives[4]mission_Actors[11]Task_List[1]PositionY = -2730.761
Objectives[4]mission_Actors[11]Task_List[1]PositionZ = 13.4528
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = -1150.875
Objectives[4]mission_Actors[12]positionY = -2726.524
Objectives[4]mission_Actors[12]positionZ = 13.95296
Objectives[4]mission_Actors[12]Heading = 150.6097
Objectives[4]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 100
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = MicroSMG
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 99
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Task_List_Count = 2
Objectives[4]mission_Actors[12]Task_Repeat = False
Objectives[4]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[12]Task_List[0]PositionX = -1150.633
Objectives[4]mission_Actors[12]Task_List[0]PositionY = -2728.122
Objectives[4]mission_Actors[12]Task_List[0]PositionZ = 13.45284
Objectives[4]mission_Actors[12]Task_List[0]Speed = 1
Objectives[4]mission_Actors[12]Task_List[0]SeatIndex = 2
Objectives[4]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[12]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[12]Task_List[1]PositionX = -1150.633
Objectives[4]mission_Actors[12]Task_List[1]PositionY = -2728.122
Objectives[4]mission_Actors[12]Task_List[1]PositionZ = 13.45284
Objectives[4]mission_Actors[13]SpawnInVehicle = True
Objectives[4]mission_Actors[13]SeatIndex = 1
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = -1146.483
Objectives[4]mission_Actors[13]positionY = -2865.21
Objectives[4]mission_Actors[13]positionZ = 13.84361
Objectives[4]mission_Actors[13]Heading = 150.6078
Objectives[4]mission_Actors[13]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 200
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 500
Objectives[4]mission_Actors[13]Hearing_Range = 500
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 99
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Task_List_Count = 1
Objectives[4]mission_Actors[13]Task_Repeat = False
Objectives[4]mission_Actors[13]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[13]Task_List[0]PositionX = -1165.709
Objectives[4]mission_Actors[13]Task_List[0]PositionY = -2889.632
Objectives[4]mission_Actors[13]Task_List[0]PositionZ = 13.44551
Objectives[4]mission_Actors[14]SpawnInVehicle = True
Objectives[4]mission_Actors[14]SeatIndex = 2
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = -1146.483
Objectives[4]mission_Actors[14]positionY = -2865.21
Objectives[4]mission_Actors[14]positionZ = 13.84361
Objectives[4]mission_Actors[14]Heading = 150.6078
Objectives[4]mission_Actors[14]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 200
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 500
Objectives[4]mission_Actors[14]Hearing_Range = 500
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 99
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Task_List_Count = 1
Objectives[4]mission_Actors[14]Task_Repeat = False
Objectives[4]mission_Actors[14]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[14]Task_List[0]PositionX = -1151.821
Objectives[4]mission_Actors[14]Task_List[0]PositionY = -2867.436
Objectives[4]mission_Actors[14]Task_List[0]PositionZ = 13.44593
Objectives[4]mission_Actors[15]SpawnInVehicle = True
Objectives[4]mission_Actors[15]SeatIndex = 1
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = -1113.127
Objectives[4]mission_Actors[15]positionY = -2884.548
Objectives[4]mission_Actors[15]positionZ = 13.8436
Objectives[4]mission_Actors[15]Heading = 150.6071
Objectives[4]mission_Actors[15]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 200
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 500
Objectives[4]mission_Actors[15]Hearing_Range = 500
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 99
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[15]Task_List_Count = 1
Objectives[4]mission_Actors[15]Task_Repeat = False
Objectives[4]mission_Actors[15]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[15]Task_List[0]PositionX = -1121.927
Objectives[4]mission_Actors[15]Task_List[0]PositionY = -2891.987
Objectives[4]mission_Actors[15]Task_List[0]PositionZ = 13.44583
Objectives[4]mission_Actors[16]SpawnInVehicle = True
Objectives[4]mission_Actors[16]SeatIndex = 2
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = -1113.127
Objectives[4]mission_Actors[16]positionY = -2884.548
Objectives[4]mission_Actors[16]positionZ = 13.8436
Objectives[4]mission_Actors[16]Heading = 150.6071
Objectives[4]mission_Actors[16]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = False
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 200
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 500
Objectives[4]mission_Actors[16]Hearing_Range = 500
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = CarbineRifleMk2
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 99
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[16]Task_List_Count = 1
Objectives[4]mission_Actors[16]Task_Repeat = False
Objectives[4]mission_Actors[16]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[16]Task_List[0]PositionX = -1156.151
Objectives[4]mission_Actors[16]Task_List[0]PositionY = -2883.224
Objectives[4]mission_Actors[16]Task_List[0]PositionZ = 13.44567
Objectives[4]mission_Vehicles = 3
Objectives[4]mission_Vehicles[0]positionX = -1113.127
Objectives[4]mission_Vehicles[0]positionY = -2884.548
Objectives[4]mission_Vehicles[0]positionZ = 13.8436
Objectives[4]mission_Vehicles[0]Heading = 150.6071
Objectives[4]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[4]mission_Vehicles[0]Model = buzzard
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[4]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[4]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[1]positionX = -1146.483
Objectives[4]mission_Vehicles[1]positionY = -2865.21
Objectives[4]mission_Vehicles[1]positionZ = 13.84361
Objectives[4]mission_Vehicles[1]Heading = 150.6078
Objectives[4]mission_Vehicles[1]Name = Buzzard Attack Chopper
Objectives[4]mission_Vehicles[1]Model = buzzard
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[4]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 10
Objectives[4]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[4]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[4]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[4]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]positionX = -1178.504
Objectives[4]mission_Vehicles[2]positionY = -2846.232
Objectives[4]mission_Vehicles[2]positionZ = 13.84332
Objectives[4]mission_Vehicles[2]Heading = 150.6031
Objectives[4]mission_Vehicles[2]Name = Buzzard Attack Chopper
Objectives[4]mission_Vehicles[2]Model = buzzard
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[4]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 10
Objectives[4]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[4]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = -1867.225
Objectives[4]ObjectiveMessages[0]positionY = -3145.197
Objectives[4]ObjectiveMessages[0]positionZ = 12.94436
Objectives[4]ObjectiveMessages[0]Message = I got the Deluxo.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[4]ObjectiveMessages[0]Sender = Trevor
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Orange
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -1865.005
Objectives[4]ObjectiveMessages[1]positionY = -3143.451
Objectives[4]ObjectiveMessages[1]positionZ = 12.94436
Objectives[4]ObjectiveMessages[1]Message = Good, now switch to flight mode.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = Agent 14
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -1862.62
Objectives[4]ObjectiveMessages[2]positionY = -3141.796
Objectives[4]ObjectiveMessages[2]positionZ = 12.94436
Objectives[4]ObjectiveMessages[2]Message = Wow, it's like a car fucked a plane.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[4]ObjectiveMessages[2]Sender = Trevor
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Orange
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 7
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -1082.434
Objectives[5]positionY = -2891.623
Objectives[5]positionZ = 12.94837
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = -1111.784
Objectives[5]Task_List[0]PositionY = -2886.505
Objectives[5]Task_List[0]PositionZ = 13.44599
Objectives[5]Task_List[0]Speed = 1
Objectives[5]Task_List[0]SeatIndex = -1
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[0]Warp = True
Objectives[5]Task_List[1]Type = VehicleHeliTask
Objectives[5]Task_List[1]positionX = -1773.821
Objectives[5]Task_List[1]positionY = -3132.065
Objectives[5]Task_List[1]positionZ = 13.44436
Objectives[5]Task_List[1]speed = 40
Objectives[5]Task_List[1]Hight = 50
Objectives[5]Task_List[1]FollowPlayer = False
Objectives[5]Task_List[1]AttackPlayer = True
Objectives[5]Task_List[1]Land = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1132.179
Objectives[6]positionY = -2867.491
Objectives[6]positionZ = 12.94609
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = -1143.5
Objectives[6]Task_List[0]PositionY = -2865.281
Objectives[6]Task_List[0]PositionZ = 13.44603
Objectives[6]Task_List[0]Speed = 1
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = True
Objectives[6]Task_List[1]Type = VehicleHeliTask
Objectives[6]Task_List[1]positionX = -1813.43
Objectives[6]Task_List[1]positionY = -3125.619
Objectives[6]Task_List[1]positionZ = 13.8587
Objectives[6]Task_List[1]speed = 40
Objectives[6]Task_List[1]Hight = 50
Objectives[6]Task_List[1]FollowPlayer = False
Objectives[6]Task_List[1]AttackPlayer = True
Objectives[6]Task_List[1]Land = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1171.563
Objectives[7]positionY = -2853.592
Objectives[7]positionZ = 12.9459
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 2
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -1177.026
Objectives[7]Task_List[0]PositionY = -2849.799
Objectives[7]Task_List[0]PositionZ = 13.44548
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = True
Objectives[7]Task_List[1]Type = VehicleHeliTask
Objectives[7]Task_List[1]positionX = -1836.805
Objectives[7]Task_List[1]positionY = -3117.047
Objectives[7]Task_List[1]positionZ = 14.22277
Objectives[7]Task_List[1]speed = 40
Objectives[7]Task_List[1]Hight = 50
Objectives[7]Task_List[1]FollowPlayer = False
Objectives[7]Task_List[1]AttackPlayer = True
Objectives[7]Task_List[1]Land = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -1822.285
Objectives[8]positionY = -3101.264
Objectives[8]positionZ = 12.94427
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 20
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = -1824.653
Objectives[8]ObjectiveMessages[0]positionY = -3098.672
Objectives[8]ObjectiveMessages[0]positionZ = 12.94427
Objectives[8]ObjectiveMessages[0]Message = Deluxo is being stolen by unauthorized individual. Security level two response requested.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_MP_MERRYWEATHER
Objectives[8]ObjectiveMessages[0]Sender = Merryweather Security
Objectives[8]ObjectiveMessages[0]Subject = Code Red Alert
Objectives[8]ObjectiveMessages[0]MessageColor = Red
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -1827.049
Objectives[8]ObjectiveMessages[1]positionY = -3100.066
Objectives[8]ObjectiveMessages[1]positionZ = 12.94427
Objectives[8]ObjectiveMessages[1]Message = Phillips, shake them off before you deliver that thing.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = Agent 14
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 7
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -1869.598
Objectives[9]positionY = -3121.204
Objectives[9]positionZ = 12.94436
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Destroy the ~r~Merryweather vehicles.
Objectives[10]Type = Destroy_Vehicle
Objectives[10]positionX = -1158.898
Objectives[10]positionY = -2884.665
Objectives[10]positionZ = 12.94563
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1719.335
Objectives[11]positionY = -3066.812
Objectives[11]positionZ = 13.14676
Objectives[11]Random_Actors_Actor_Model_Name = s_m_y_blackops_02
Objectives[11]Random_Actors_Vehicle_Model_Name = mesa3
Objectives[11]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[11]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[11]Random_Actors_Weapon_Model_Name = PistolMk2
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 3
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -1710.343
Objectives[12]positionY = -3066.666
Objectives[12]positionZ = 13.14676
Objectives[12]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[12]Random_Actors_Vehicle_Model_Name = dinghy
Objectives[12]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[12]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[12]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 3
Objectives[12]Random_Actors_Max_ReSpawn = 20
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = -1699.829
Objectives[13]positionY = -3066.162
Objectives[13]positionZ = 13.14676
Objectives[13]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[13]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[13]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[13]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[13]Random_Actors_Weapon_Model_Name = CarbineRifleMk2
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 1
Objectives[13]Random_Actors_Max_ReSpawn = 20
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Bring the ~b~Deluxo ~w~to ~y~Sandy Shores Airfield.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 1737.626
Objectives[14]positionY = 3284.749
Objectives[14]positionZ = 40.12923
Objectives[14]Heading = 150.6097
Objectives[14]Diameter = 20
Objectives[14]minimum_hight = 0.5
Objectives[14]maximum_hight = 25
Objectives[14]TriggerDistance = 10
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = True
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = -1774.98
Objectives[14]ObjectiveMessages[0]positionY = -3136.422
Objectives[14]ObjectiveMessages[0]positionZ = 12.94436
Objectives[14]ObjectiveMessages[0]Message = Got 'em all.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[0]Sender = Trevor
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Orange
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = -1773.076
Objectives[14]ObjectiveMessages[1]positionY = -3134.315
Objectives[14]ObjectiveMessages[1]positionZ = 12.94436
Objectives[14]ObjectiveMessages[1]Message = Good, now bring it to Sandy Shores Airfield.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = Agent 14
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 2
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = 1753.224
Objectives[15]positionY = 3281.343
Objectives[15]positionZ = 40.08765
Objectives[15]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[15]Random_Actors_Vehicle_Model_Name = blista
Objectives[15]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[15]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[15]Random_Actors_Weapon_Model_Name = Pistol
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 3
Objectives[15]Random_Actors_Max_ReSpawn = 3
Objectives[15]Random_Actors_Spawn_End = True
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 1748.406
Objectives[16]positionY = 3273.94
Objectives[16]positionZ = 40.13638
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 4
Objectives[16]ObjectiveMessages[0]positionX = 1750.006
Objectives[16]ObjectiveMessages[0]positionY = 3274.192
Objectives[16]ObjectiveMessages[0]positionZ = 40.13313
Objectives[16]ObjectiveMessages[0]Message = This is T. The Deluxo has been delivered.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[0]Sender = Trevor
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 1745.634
Objectives[16]ObjectiveMessages[1]positionY = 3269.323
Objectives[16]ObjectiveMessages[1]positionZ = 40.22422
Objectives[16]ObjectiveMessages[1]Message = Good. Step two complete.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Agent 14
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 3
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 1741.621
Objectives[16]ObjectiveMessages[2]positionY = 3264.376
Objectives[16]ObjectiveMessages[2]positionZ = 40.2641
Objectives[16]ObjectiveMessages[2]Message = So when do I get to use it against Avon?
Objectives[16]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[2]Sender = Trevor
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Orange
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 7
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 1739.035
Objectives[16]ObjectiveMessages[3]positionY = 3262.242
Objectives[16]ObjectiveMessages[3]positionZ = 40.2734
Objectives[16]ObjectiveMessages[3]Message = When the time comes.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = Agent 14
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 11
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

